Unity VR Development
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Resolved! Aling the virtual room with world position

Hi everyone, i saw on other post a lot of tries on alinging the virtual room with the wold position, and i think I almost got it. I coudld do it on the last version of oculus integration, but i cant do it with the new one.My way to aling the room was...

Shavier by Level 2
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Entitlement check

Hello, Is there anyone out there who can walk me through setting up the entitlement check in Unity for my applab game. I have the OVR entitlement script, but can't seem to make it work.

Local Avatar showing wrong controller

Hey, I'm using the Local Avatar component in my project (for Quest 2), and when I check "start with controllers" it shows the black ones (Rift I believe) instead of the Quest 2 controllers. I can't seem to find any way to change them, the Quest 2 con...

Resolved! Testing without wearing headset?

Hi, I have a quest 2 headset and I'm learning to make a vr project in unity, but every time I make a change and want to test it I have to* put on the headset* and set up guardian boundaries again because it lost the guardian* and go back into oculus ...

Deadlocks on GPU - Unity Game on Quest

Recently, we have been encountering significant problems that we are struggling to resolve.Elven Assassin on Oculus Quest 1/2 stops rendering new frames during gameplay and after some time it throws players to Oculus Home. From our research, it seems...

Wenkly by Level 2
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Create a link button

I am trying to create in game buttons that will open up a page to my other games in the oculus store. I am building in unity for the Quest 2. Does anyone know how to do this?

repositories.cfg could not be loaded - Warning

Greetings y'all!Simple but annoying issue I have after configuring my Unity project for Quest dev.I'm getting this constant yellow warning at the bottom of the editor that says "File (...)\.android\repositories.cfg could not be loaded." I'm way too n...

Xainath by Level 2
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Right Eye problem

I'm a bit new to programming with VR but I got head tracking and hand tracking setup, with that said the right eye seems to be creating an infinite amount of the objects in the scene and are moving in one direction as a blue blob.

AR Passthrough sample scenes in Unity

Hey, the new sample scenes with passthrough AR do not seem to work on my Quest 2. I've built them from a clean project on unity 2020.3.4f1 but I just can't get the passthrough overlay/underlay on my build. Any help appreciated. Did yall manage to run...

Resolved! Grab something with Two Hands

I'm trying to develop a game for the oculus quest, in which you can play a guitar. The guitar takes two hands to operate, and after a while of searching I haven't found anything within the Oculus Integration Package that makes this possible, and the ...

Resolved! Unity game frequenly launches to black screen

Hi, I am experiencing an intermittent problem with an Oculus Quest game that I am developing. When I encounter this problem, I am unable to do any development in the editor. I am using Oculus Link to quickly iterate. Essentially, when I launch the ga...

Access to internal storage files

Hello,I'm developing an application that should record the VR experience in a video and store it in the "gallery" of the Oculus. The script that I'm using in unity is developed for Android devices, and the path that is considered is this one: System....

OVRCustomhands and Interaction

Hi, I'm trying to make interactions for objects / UI.It's pretty simple when using OVRHands and InteractableToolSDKDriver, but when using the OVRCustomHands, there doesnt seem to be anything..Does anyone know how to add that functionality to OVRCusto...