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No Oculus Hand Support in 4.27 Oculus branch?

As title suggests, opening my project (which focuses on hand tracking) in 4.27 causes issues with the hands. At first the hands wouldn't even appear until I switched back to Legacy OVR under the XR API in project settings, but then, after I package a...

Hand Tracking with PC build (using Link cable)

Does anyone know how to implement Hand Tracking on the PC using the link cable?A solution must be pretty close, it’s easy to play with the Hand Tracking features in the editor via the VR Preview, but when packaging the project to Windows and playing ...