What's Diffrenet between OpenXR and MetaXR ? inside UE5.3.2
I Hope to have answer to describe the different betweenopenXRMetaXRand what is the best ?why i need MetaXR without openXR?
I Hope to have answer to describe the different betweenopenXRMetaXRand what is the best ?why i need MetaXR without openXR?
I share these errors that I see have already happened to several people, including me:First error:If you go to Project Settings - Plugins - MetaXR - General, and change the XR API from”Oculus OVRPlugin + OpenXR backend (current recomended)”to“Epic Na...
Hello World!I am working with the Quest 2 and recently I am seeing this error in my Unreal projects. This triggers every alternate time I play (VR Preview) from Unreal Editor.Seems to be something related to the OpenXR Stereo rendering device.Has any...
Looking at the docs it seems like OpenGL ES3.1 is reported to be supported. But UE5 and 5.1 use ES 3.2. Having just tested MetaXR plugin with UE5.0 and enabling ES3.1 I found a brief but very vital warning stating "LogHMD: Warning: OpenGL is not curr...
I'm building with OpenXR/Vulkan for Quest 2 90hz, but cannot set the display frequency in blueprint. How do i do this with C++?
We found this crashing bug while giving an architecture visualization demo that involved multiple Quests. As you can imagine, for this use case, the crashing can occur fairly often. It can be reproduced with Unreal Engine 4.27.2's default Virtual Rea...