edearl
Level 3
since ‎09-25-2017
‎02-23-2021

User Statistics

  • 20 Posts
  • 0 Solutions
  • 0 Kudos given
  • 3 Kudos received

User Activity

Add test user account to release channel on app dashboardSign in to Oculus Home with test user accountDownload and run the appCreate a new build of the app in UnityRun the newly created .exeExpected: the entitlement check succeedsActual: the entitlem...
Using Unity 2017.2.0f3, I made a blank Unity project, imported OVR Unity Utilities 1.23, and made a build. I then ran VRC Validator (version 1.24.0.0). The following VRC checks failed:TestResponseToRecenterRequestTestAppShouldQuitTestAudioOutputTestL...
Start app on Rift, on an ethernet-connected PCStart an in-app purchaseJust after entering the PIN, while the spinner is onscreen, pull out the network cableThe Oculus runtime won't progress past this screen, even if network connectivity is restored. ...
User starts a consumable purchaseJust after entering the PIN, user presses the Oculus button on the Rift controllerThe Oculus runtime returns an empty Purchase to the app, which indicates that the purchase was cancelled (I assume)User tries to purcha...
HiWhat is the correct way to detect the user cancelling a purchase during the checkout flow in Unity, please?The docs say "Returns a purchase on success, empty purchase on cancel, and an error on error".With a test user on GearVR, message.IsError is ...
Kudos from