Ayfel
Expert Protege
since ‎09-10-2013
a week ago

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  • 60 Posts
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User Activity

I have an application that crashes on start (Unity 2022.3) when built using OpenGL graphics API, switching to Vulkan stops the crashes, but we cannot switch due to requirements.I have narrowed it down to the OVRHandPrefab. If I remove the use of pref...
Is there support for deeplinking through the meta quest broswer, to open uri schemes. I want to direct users from the web to the app with a special uri and be able to register that from our app. I have asked in the Unity forums and I don't seem to be...
Working on Unity 2020.3.39f1, I updated to the latest Oculus Integration to try to fix this issue (but no luck). When setting levels inside the Application with OVRManager.foveatedRenderingLevel only level 2 actually works (Medium), and I can see it ...
So the Quest overlay keyboard works but sometimes it will just not work in the sense that pressing the keys won't affect the input box selected and when this happens closing the keyboard I don't get focus back to the app (my controllers disappear) an...
I am enabling foveated rendering in Unity with:OVRManager.fixedFoveatedRenderingLevel = OVRManager.FixedFoveatedRenderingLevel.HighTop;Even though this is enabled and also the OVR Metric tool reports FOV: 4 the FFR is clearly not working. I have even...