I have an application that crashes on start (Unity 2022.3) when built
using OpenGL graphics API, switching to Vulkan stops the crashes, but we
cannot switch due to requirements.I have narrowed it down to the
OVRHandPrefab. If I remove the use of pref...
Is there support for deeplinking through the meta quest broswer, to open
uri schemes. I want to direct users from the web to the app with a
special uri and be able to register that from our app. I have asked in
the Unity forums and I don't seem to be...
Working on Unity 2020.3.39f1, I updated to the latest Oculus Integration
to try to fix this issue (but no luck). When setting levels inside the
Application with OVRManager.foveatedRenderingLevel only level 2 actually
works (Medium), and I can see it ...
So the Quest overlay keyboard works but sometimes it will just not work
in the sense that pressing the keys won't affect the input box selected
and when this happens closing the keyboard I don't get focus back to the
app (my controllers disappear) an...
I am enabling foveated rendering in Unity
with:OVRManager.fixedFoveatedRenderingLevel =
OVRManager.FixedFoveatedRenderingLevel.HighTop;Even though this is
enabled and also the OVR Metric tool reports FOV: 4 the FFR is clearly
not working. I have even...
We are getting the same crash but no canvas in overlay at all in our
scene so we are pretty stuck. We are using OpenGL + Unity 2022.3, if I
switch to Vulkan there are no crashes, but due to requirements we cannot
switch
We actually moved to using an in-app one since it was too fickle. We
grabbed MRTKs and adapted it, feel free to grab it from here
https://github.com/Ayfel/MRTK-Keyboard
With one of the latest updates this popped up, what is the deal with
this? Most of my apps now say this if not connected to Wifi and I cannot
open any.