After a couple of times running the app in Oculus Link from the Editor
2020.2 I get this memory message:The system is running out of memory.
Please close applications to free memory or free up space on the
partition where the pagefile is located.Used...
Hello,I am building a colaborative app and I would like to sync the
hands&fingers according to the state of them for both cases of
controllers and hand detection (e.g. trigger is presssed - for
controllers, and finger curl for hands).Looking at the O...
Hi.Following the setup from here
(https://www.youtube.com/watch?v=JttsJhSc00E) and the app is freezing
displaying the splashscreen.I am using Unity 2019.2.3f1, Oculus Unity
plugin 1.40, Oculus Android 1.38.3.Any ideas why?Thanks!In the logcat I
Thanks! Indeed, I also get this exception if I call it from C#/Unity.
Error Unity android.content.ActivityNotFoundException: Unable to find
explicit activity class
Pixie40 said: Well, the Touch controllers don't really track finger
position other then your thumb. And even that's more "on button, not on
button, or pressing button". It sounds like what you want to do is to
combine hand tracking with using the Tou...