I'd love to see 1:1 environments like The Void with SC, but with no
knowledge of the calibration process of SC I have no idea if it'd be
possible. I always assumed The Void pulled it off by just calibrating
each headset in a very specific spot and th...
This is difficult to describe but easy to see.Basically, I have some
"hands" controlled by touch using
OVRInput.GetLocalControllerPosition/Rotation, one of which has a sword
child object. On the tip of the sword object is another child object,
which ...
Hey there, having some trouble and its really frustrating me.I have it
narrowed down to this: if I have virtual reality supported enabled in my
player settings, the apk will not open on my phone. It gets copied over
correctly, I see the app icon, but...
kevinw729 said: PrimeDerektive said: I'd love to see 1:1 environments
like The Void with SC, but with no knowledge of the calibration process
of SC I have no idea if it'd be possible. I always assumed The Void
pulled it off by just calibrating each h...
kojack said: If you want a virtual environment and a real environment to
be linked in this way, you need a fixed frame of reference.With
Constellation or LightHouse, you have sensors or beacons at fixed, known
coordinates. The headset position is rel...
kevinw729 said: PrimeDerektive said:..... I mean, obviously I don't hope
to match a multi-million dollar installation, but personally I thought
the 1:1 environment was the most impressive component of the void. No
need for a tracked gun, I'd be happy...
kevinw729 said: PrimeDerektive said: I'd love to see 1:1 environments
like The Void with SC, but with no knowledge of the calibration process
of SC I have no idea if it'd be possible. I always assumed The Void
pulled it off by just calibrating each h...
LZoltowski said: Since SC is inside out tracking it NEED's to have 1:1
tracking, if it works like I think it does, it builds a persistent 3d
image/map of the environment by tracking features and points using the
arrays of cameras it has, then create ...