I'd like to change some display and material settings automatically by
detecting which quest 1/2 is used. Is there a way to detect which hdm is
in use in builded app?
I'm new to Quest/Quest2 deploying and I'm wondering what I'm missing
here...I have game that I made for Oculus Go and it's just able to run
steady 60fps on Go. When I deploy it on my new Quest2, the game can't
sustain 72fps. It's steadily dipping to ...
Could someone please help me to figure out what I'm doing wrong, or is
the support for GO already dismissed on new engine versions?On UE4,
single pass is not working with Go, controller input mappings have not
worked after UE4. 23. All tutorials and ...
This is most likely very very noob question, but I have googled for
weeks for this...Could anybody help me to figure out how to get the
touchpad, trigger and back button on Go controller mapped to Unreal
Engine 4.24.3 inputs?There's no "Motion Contro...
Got the issue solved! Issue was due headset. After total reset, game
runs great!Here's the more functional version of the Solicitude Wake-up
for anyone who likes to give it a go. Please let me know your thoughts
about it if you give it a go
?https://...
Should there be level 4 for GPU? I thought there are 4 levels for CPU
and 3 levels for GPU. That might be the same problem then as what I'm
facing on Unity. My Quest2 GPU won't go over level 3 and fps is dropping
to 62-64fps range on the same project...
Here you go. Link to download the build.Controls are still little buggy
as I'm in process to code them again from Go to Quest, but should work
fine enough for testing graphics performance. This build is running
mostly at 62-64fps on my
Quest2.https:/...
JeffNik said: From what I hear, the new XR processor should more than
compensate for the increased resolution, so I doubt that's your issue.
I'm not going to be much more help - I'm pretty much a novice with
Unity/Quest. But first thing I do when sta...