Hey, So I've been following this guide
to open and build some of the sample apps from the Oculus Mobile SDK.
However, When I get to the 2nd step of clicking OK...
Hi there,I've been trying to get OVRInput.GetUp to work for a while and
can't seem to. For some reason it doesn't register at all when I'm using
a connected gamepad but if I use just OVRInput.Get it recognizes the
button. I have tried the fix suggest...
Hey,I've been trying to find out how I could detect a swipe up on the
touchpad of the GearVR controller similar to how it is handled on the
HMD Touchpad, is there anyway to do this in Unity similar to how
scrolling works with the controller?Thanks
Hey guys,So the title is the main focus, I have a project in the store
and currently we only have singleplayer with bots but, I'm looking to
add a multiplayer in it, what is the best framework/ easiest to use on
unity, I've heard there's the standard...
hey guys,so I’ve noticed that whenever i hold the back button and it
takes me to the oculus screen with the settings and options and i return
to my game everything is frozen and won’t work. Is there something I
have to do in my code and Unity ??Thank...
micbigtree said: Really? I was told today that i needed Windows to fix
the precise issues i have on high Sierra (or i think an earlier version
of osx).Head tracking doesn't work, eyes show different content and the
ovrplugin doesn't update. You on th...
I don't know what you're talking about I've used Unity 5.6, 2017 and now
currently 2018.2 on High Sierra on both my MacBook pro and iMac and I've
never had an issue with the integration plugins not working?
imperativity said: @BubbleTech Have you tried using the 1.15 Oculus
Utilities or is this still based on 1.16 release?You should take a look
at the documentation here.It will show you how to setup a scene properly
using the Oculus Utilities scripts an...