I run the HandsInteractionTrainScene in Quest with Unity, and find that
the skeleton physical colliders are not updated with hand tracking pose.
I only turn on the Render Physics Capsules and allow Hand Tracking
Support in OVRCameraRig. Does anyone k...
I found a fix. Change below lines in OVRSkeleton.cs,if
(capsuleGO.activeSelf){
capsule.CapsuleRigidbody.MovePosition(bone.position);
capsule.CapsuleRigidbody.MovePosition(bone.rotation);}else{
capsuleGO.SetActive(true); capsule.CapsuleRigidbody.posit...