Hi all,I'm creating an app for the Meta Quest2, where a user can walk in
and out a room ( L shaped with an open door, nothing fancy ), which has
been built based on a real life location, so the virtual environment (
built in Maya using technical draw...
Hi all,I've been doing some experiments with the Oculus Go lately, and I
decided to use my Perception Neuron Mocap Suit in order to give
positional tracking to the Go, and also be able to walk around and
interact with the environment.The demo was cre...
Hi guys,I've been recently developing with the GearVR and I have to say
it's quite fun!I'm using a custom setup which allows me to walk around a
VR environment using a mocap suit, specifically the Perception Neuron
suitI've created a video showing th...
For anyone interested, here is an update of the setup. I ended up
building an aluminium frame and test the entire setup on location, and
well it works! First I built a designed a Quest2 holder using CAD
software and print the prototype using a 3D pri...
Oh, the fact that you can't access the hands skeletal mesh is very
annoying...can you at least access the component once is spawned?The
workaround would be to access the spawned hand skeletal mesh and grab
the hands/fingers rotation data, then use a ...
I still don't have experience with the Quest2 hand tracking, but I have
ton of experience with mocap in UE4, and I usually use Take Recorder to
record every skeletal animation you want.If you select a BP that has a
skeletal mesh inside, that is fully...