Hi all,I developed Architectural Visualization environment in Unreal
Engine for the Quest2, and while doing the presentation we use an
external tv ( with google chromecast ) so that whoever is doing the
environment presentation is able to see what th...
Hi all,I'm creating an app for the Meta Quest2, where a user can walk in
and out a room ( L shaped with an open door, nothing fancy ), which has
been built based on a real life location, so the virtual environment (
built in Maya using technical draw...
Hi all,I've been doing some experiments with the Oculus Go lately, and I
decided to use my Perception Neuron Mocap Suit in order to give
positional tracking to the Go, and also be able to walk around and
interact with the environment.The demo was cre...
Hi guys,I've been recently developing with the GearVR and I have to say
it's quite fun!I'm using a custom setup which allows me to walk around a
VR environment using a mocap suit, specifically the Perception Neuron
suitI've created a video showing th...
So you're going to replace the location/rotation of the Quest2 by using
a Vive Tracker?Because if so with the Vive Tracker you can achieve 100%
precision, due to the fact that the tracking is optical and you cna have
a specific tracker orientation, s...
You can do what I did, meaning that you place the headset on a support
with a specific orientation, then start the app and the orientation will
be the same one as inside the project, meaning looking where you choose
to.I added a reset orientation but...
For anyone interested, here is an update of the setup. I ended up
building an aluminium frame and test the entire setup on location, and
well it works! First I built a designed a Quest2 holder using CAD
software and print the prototype using a 3D pri...