We're developing a Quest app to be used in a public venue. For ease of
use we have barely any interaction, and the hand tracking feature saves
us from having to hand people controllers and what not. The app itself
works fine. The only issue we're fac...
I have been informed by another developer that they have no such issues,
the only difference being that they develop on Unreal rather than Unity
(which is not an option for us). Could that be? Does anyone have any