I wonder why it's so difficult for either oculus or unreal to just post
these few settings in a simple and explanatory way. Every time there is
an update, we have to spend hours looking through forums for suggestions
which *might* work. It's really q...
Here is my post in case you don't find it...:I spent Sunday doing tests
and way too many hours doing shader compiles (UGH!). In any case, these
are my findings on 4.25.1:Vulkan + Multiview = Black textureVulkan +
MobileHDR + No MultiView = Works (?!)...
Hey, I did some test and posted my findings on answerhub (I'm priel71),
this site won't allow me post the direct link, but if you search for the
"Render texture is black" in the VR section, you'll find it. It's
basically a multiview issue. Hope it he...