Hello,Im new to Ouclus Rift development and I have been rendering
panoramic videos in 3ds max by setting the camera type to "Spherical" &
the FOV to "360". These videos are them imported into unity, applied as
a movie texture to the interior of a sph...
"j1vvy" wrote:Looks like an error introduced by rendering engine. Maybe
an auto brightness being done on each strip.There is an option called
"Use Camera Path" which was not checked. Checking this option fixed the
issue Guys, can we use backburner t...
Im using a standard max camera. Do I need to use the Vray physical
camera?Can some one who has succeeded share their Vray settings with me
? I think my VRay settings could e causing the problem here as j1vvy
suggested.
Matt,Im planning to get this rig as well Do share your experience
working with this rig. Look forward to you posting some stereo 3d videos
for us on the forums
Hello,I have been trying the strip method of rendering for the past 2
weeks but all my tries have failed. The strips are visible after
stitching the image. I have attached a reference.Im rendering them as 5
x 900 strips with FOV 1 and I have also tri...
I came accross this link on the
forums:-http://elevr.com/tutorial-3d-spherical-camera-head/If we
replicate this rig in 3ds max and generate 12 streams - 6 for left and 6
for right - and then stitch them using video stitcher, wont it work ?