Hi,I'm currently working on porting a Unity game from Rift to Quest 2.
The issue I'm facing is regarding split applications using obb files. I
uploaded both the apk and the obb file via the Oculus Developer Hub.
(ODH) However, when I install the game...
Hi there,I'm facing some issues here in Unity, when it comes to handling
a cursor as a pointer.. when I move my head around, the cursor begins to
flicker. I already tried different ways to solve this problem. but none
worked. i tried to put the curso...
Hi there,I have a question about the Validator. If I check my .apk file
with the Validator I always get this warning: --> GLES version is (not
specified) (uses-gl-es)But the GLES version is added into the android
manifest like it is described in the ...
Hi there,I just realized a strange performance hit on the s6. Playing
the app on pc in unity, I have 16 draw calls and about 600fps. When I
test the app on android and connect the phone via wifi adb the oculus
logcag messages say that the fps is at 3...
Hi,I searched the internet and this forum, but I'm afraid I'm the only
one with that problem.. The thing is, that for some reasons the audio
SDK doesn't work for me. I setup my Unity-Project as it is described in
the docs. But I can not hear any diff...
Hi, I'm currently facing the same issues, I'm porting a game from Rift
to Quest 2. On the Rift achievements work fine. I updated the ID to the
new Project ID but running the apk on the Quest 2 did not unlock any
achievements. Did you get it to work? ...
I figured out, what causes the spikes.. so I was able to get rid of
them. We have a lot of baked lights in our scene. When it comes to
occlusion culling, it looks like Unity is handling lights in a different
way than it handles renderer.. The spikes ...
I was afraid to hear that Well our frame rate, according to the
ovr-debug outputs is about 55-60.. It is hard getting 60 fps all the
time, especially in Unity.. Unity always comes up with some random,
strange spikes in the profiler coming from the c...