Sometimes even if the VR is disabled, there is big performance
degradation of 30-40fps, it seems that it's caused by Oculus Home or
runtime as it doesn't happen when the VR is not launched at first.Have
you experienced it? Is this problem affecting t...
I haven't used oculus since july when I was on Windows 8.1, runtime 0.6
and Unity 5.1.xNow I'm on Windows 10, Unity 5.2.1.p2 and runtime
0.7Oculus works. If I create a new project it works.But I can't make it
work on my old project it either starts w...
Hi, I'm using Unity 5.1.2 and I need to enable the VR if the Oculus HMD
is connected and disable it if it's disconnected.I'm using the
System.Action HMD... in OVRManager but it only works once when the scene
is loaded. and VR.VRDevice.isPresent is no...
vrdaveb said: The fix for this shipped in 5.3.6p3 and 5.4.0p3. Can you
retest with one of those versions?With 5.3.6p3 it doesn't crash but when
a new scene is loaded only a black screen is seen,
vhamm said: And that happens right at the start of the application?No
when I enable the VR inside the application. With the 1.6 version it
starts in the first simple scene but then I got the crash in the main
one.
vrdaveb said: @pacific_rift and @ProfessorTroy, can you send me logs
from your crashes? They don't look related to the other ones we've been
discussing in this thread.I've already sent it to you yesterday
Problem still present with Oculus 1.6now it crashes in a different point
and dllUnity Player [version: Unity 5.3.5p8_4ff20829e874]OVRPlugin.dll
caused an Access Violation (0xc0000005) in module OVRPlugin.dll at
0033:03099070.