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since ‎07-06-2015

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We strongly recommend you use OVRInput for input instead of Unity's built in input. There are 3 reasons for this: * It abstracts away the differences between XBox 360 & XBox One controllers (The axis mappings are different. All players will have XBon...
Please see attached to this post a document discussing best practices for audio mixing and sound level best practices.Please note the document references some applications that are still under NDA so please do not share or publicly discuss the conten...
Up until now the default behaviour in Unity apps built with Oculus Utilities has been to automatically recenter tracking when the app starts. This is controlled by the "Reset Tracker On Load" checkbox. In the next version of the utilities this will d...
tl;dr You can't rely on your Rift game having keyboard and mouse focus. Also, ignore gamepad input when you don't have VR focus.Rift users have a couple of different ways to start a Rift game: through the desktop client, or from Oculus Home in VR usi...
Since migrating my Gear VR game from Unity 4.6 to Unity 5 scene load times seem to have got a lot longer. Does anyone know why this is?
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