So I've searched the whole net about Oculus and shadow problem and I
couldn't find any result, it has been 3 days me trying to find the issue
why my dynamic cascade shadow flicker when decal appears and I couldn't
find it till a few mins ago, looks l...
So I spent a lot of time trying to find out why my project is crashing,
probably a lot of customers get the crash too without you knowing about
it or reproduce the issue.If you enable OculusAudio plugin on your UE4
project, your project will crash at...
The only way for me to get 60 fps on mobile VR using UE4 is to use ES2
since ES3.1 and Vulcan is very slow on UE4. and removing ES2 from UE4
4.25 is a big disadvantage for me, what a shame, I wonder if you guys
use ES2, Vulcan or ES3.1 for your curre...
I really don't know why Oculus dropping the support for GearVR in such
early-stage since Oculus Go is the same as GearVR so they are not going
to have wast too much time to support GearVR with new SDKs. And GearVR
is the best place to develop your ga...
Hello guys, below I wrote my journey on how did I port my PC Rift/Vive
version of "StardustVR" to mobile, it wasn't an easy job but hopefully
below tips will be useful for your guys too. UE4 never meant for mobile,
its really heavy since most of the ...
No fix for it since Oculus team replied to my email that this feature
doesn't exist, a big shame to hear that,auzden shared a workaround to
add this feature but it will require source engine modification and only
works on Vulkan. not sure about the p...
Batlordz said: So many thanks! I was able to pass the majority of the
vrc test. However, I failed at vrc.pc.input.4 (TestAppShouldQuit). Do
you know if there is something specific to do for Unreal? My game exits
correctly. I don't understand why I fa...
ItsNotMeTrustMe said:I understand not wanting to update for other
reasons, but I figured I'd leave this info here just in case someone
else needs it.Thanks a lot, this is going to help me a lot in the next
few weeks/months, you made a nice guide to o...
@ItsNotMeTrustMeI don't think it's possible to update Oculus SDK to the
latest with 4.21, there were a lot of changes from the engine side and
rendering pipeline. right now everything works fine with me in 4.12
including all Oculus services without b...