Mohammed_hashim
Level 5
since ‎02-22-2018
‎06-18-2022

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  • 108 Posts
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So I've searched the whole net about Oculus and shadow problem and I couldn't find any result, it has been 3 days me trying to find the issue why my dynamic cascade shadow flicker when decal appears and I couldn't find it till a few mins ago, looks l...
So I spent a lot of time trying to find out why my project is crashing, probably a lot of customers get the crash too without you knowing about it or reproduce the issue.If you enable OculusAudio plugin on your UE4 project, your project will crash at...
The only way for me to get 60 fps on mobile VR using UE4 is to use ES2 since ES3.1 and Vulcan is very slow on UE4. and removing ES2 from UE4 4.25 is a big disadvantage for me, what a shame, I wonder if you guys use ES2, Vulcan or ES3.1 for your curre...
I really don't know why Oculus dropping the support for GearVR in such early-stage since Oculus Go is the same as GearVR so they are not going to have wast too much time to support GearVR with new SDKs. And GearVR is the best place to develop your ga...
Hello guys, below I wrote my journey on how did I port my PC Rift/Vive version of "StardustVR" to mobile, it wasn't an easy job but hopefully below tips will be useful for your guys too. UE4 never meant for mobile, its really heavy since most of the ...
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