I'm working in an app for GearVR where I display a set of 'cards' in
world space via UMG widgets. It looks something like this:The issue I
have is that the cards look pretty aliased on the device in a number of
ways. I explain now the issues and what...
I'm working on a GearVR app in UE4 (4.14.1 as of now). In the app, I
download a somewhat large file (a 250mb mp4) and save it to storage.
While this download and save is taking place, the player should still be
able to look around in the VR world and...
I'm working with Unreal 4.14 which supposedly even has a new forward
rendering path for VR, though not sure if it is meant just for desktop
vr or for mobile too.I'm attempting to get antialiasing working on a
Galaxy S6 with GearVR, but I've spent the...
I've spent the last 2 days trying to figure this out but have not come
up with a conclusion. I'd appreciate if anyone has experienced the same
and any thoughts.Basically, I'm noticing that if I have a scene with
text in it (world canvas and UI text c...
I was looking at the native samples in the mobile SDK, specifically the
360 videos sample, hoping to see how video frames are decoded and
uploaded to GL. I have an idea of how I would approach this, perhaps
with libav and a few PBOs on the GL side, b...
@rpalandri Hey btw, I went back to your UILayer example and the stereo
layer does not show transparency. In the original widget, you have the
text "this is why they don't let me do UI anymore" over a transparent
background (with the cat image ending ...
@rpalandri Sorry but I'm not sure I understood what you meant by alpha
blending in this context. Alpha blending to me just means using the
alpha channel for transparency. From this, I'd understand that you mean,
that I should make a square texture wi...
@rpalandri just an update, which unfortunately I did not get to do
before you replied.About MSAA:I already figured out how to recompile the
engine, etc. But the line you had suggested to change MSAA sample count
(OpenGLRenderTarget.cpp: 152) does not...
Ok I closed the question as answered because MSAA itself is enabled and
this was answered. But I still have pending questions:@rpalandriAbout
MSAA:1. Does changing the sample count from the default of 2 to 4
require a full engine source recompilation...