Hi,I have had a good search and it appears in UE4 to create a reasonable
water / glass material it seems like the limitations of GearVR means you
can't have transparency with reflections using say
SphereReflectionCapture actors (which appear to be th...
Hi @owennwp, thank you for your reply. I've looking into forward
rendering and achieved below par results but I'll do some more research.
Was thinking of trying merged materials, one transparent and one like a
mirror finish, not sure how that one wil...