When developing for Rift/Rift S, is there a way to always force
application focus to the VR experience, and prevent Oculus Home from
starting? I have come across a case when app focus gets lost while
loading a level and the HMD is briefly taken off r...
Hi all,I'm working on a VR experience that will also use haptic feedback
(a Buttkicker transducer) in Unreal engine, and I want to have the
haptic feedback being controlled by the LFE (subwoofer) channel and not
by all the sound from the (front) left...