Ever since I migrated from my FB account to a meta account, I've been
unable to upload any builds from the Oculus CLI, the Unity OVR Platform
Tool and ODH which is completely blocking me from upload any new builds.
CLI - Attempt to login says "You're...
Issue: While using both Meta Avatars and Hand Interaction SDK, my
fingers don't align in certain positions.Pressing a button on a canvas
with only the Meta Avatars hands visible is inaccurate and leads to
misses or accidental button clicks. I underst...
Using Unity 2021.3.4 and V40 integration package.This can be tested with
the "BasicPoke" demo scene. The following are the reproducible steps:1)
Adding a simple text input to a canvas, in this case
CurvedUnityCanvas.2) Build that scene and install.3)...
I am having an issue I believe is specific to the latest v37 release. I
tried to update a v35 project to the new v37 and got the following error
when starting up the project. I would downgrade to v35 again and have no
issue. Each time I try v37 I get...
I am implementing the Equirect OVR Overlay for rendering 360 video
playback and I am noticing a visual issue that I need to fix. The issue
is that the seamline for the OVROverlay Equirect Shape is producing a
very noticeable black line that is not pr...
according to @almightyzacpac in this post
is working for me. "In the meantime as a workaround, I'm using
It appears that Unity version 2021.3.2 and Oculus Integration version
V40 has partially fixed the keyboard issue. I am now able to open and
close a keyboard by selecting a text input field and pressing enter.
However, manually opening the keyboard vi...