jstarrdewar said: There's an interesting issue when using
OVRInput.GetUp(). As used below, we would expect to receive a true
return value only on a frame where the start button has been released on
the left controller. However, we are also getting a ...
In fact, i have the same problem with my Oculus Quest. I set AppID in
the project with the Oculus menu. But OVRInput doesn't work, i just try
with the right controller. I tried OVRInput.Get() etc... always return
false.Unity 2019.3.9b and Unity 2018....
OVRInput doesn't work at all for me with Oculus Integration 1.41 and
Unity (2019.3.9b and 2018.4.12f1).Customhand prefabs are correctly
tracked (position change related to my Touch controller position in real
world) but finger doesn't move when i pre...