mfmf
Oculus Staff
since ‎03-01-2016
‎06-04-2021

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  • 58 Posts
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We've discovered a crash in the audio spatializer Unity plugin DLL on older CPUs without AVX. (The CPUs are officially unsupported, but we recognize that some users will still attempt to run Oculus software on them, resulting in developer support req...
Hey folks: we've put together a sample of using the Avatar SDK with a few scripts to add object grab/throw functionality. I've attached it here. It requires the Oculus Utilities for Unity, and the Avatar SDK. This isn't the end of our hand samples, b...
Please let us know if you encounter Touch and Haptics issues not on this list. Thanks.New Known IssuesTouch tracking in some setups can occasionally (around once/minute) become highly jittery and unstable for around a second.GetControllerAngularVeloc...
Heads up: if you're on the Alpha channel, you're going to start getting early drops of 1.9. It's still fairly early, so if you need something really stable e.g. for demoing, you should get off of the Alpha channel and onto the Live channel. Otherwise...
In the latest Touch sample, there's an included Unity scene called TapeMeasure which demonstrates several ways to use the new haptics API. (There isn't a UE4 sample, but the current UE4 integration has a blueprint that allows you to play a waveform u...
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