Afuerg
Honored Guest
since ‎09-11-2013
‎02-23-2021

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The example code in the documentation on page 31 is reading and applying the head position for each eye seperately.This leads to both eyes rendering something differently if my program is running slow enough. So why not read the orientation once and ...
So according to this thread, you might be able to run 0.3.x demos with the DK2:"jherico" wrote:Any application built with the 0.3.x SDK should work with the DK2 properly, so anything that's been updated is de-facto 'DK2 ready'. "cybereality" wrote:Ga...
I get the following error when I try to access SensorFusion functions like .IsAttachedToSensor() or .GetOrientation().GetEulerAngles<>()First-chance exception at 0x...in Project.exe: An invalid handle was specified.I created a minimal bugging example...
Hi,I'm trying to get the Rift view working with Coin3D, based on an "old" example by jherico.Basically I'm building a simple Coin scene with a perspective camera, light and cube that I render with SoSceneManager. Also I replaced the GLFW window with ...
I've integrated Oculus in a C++ project and it mostly works, but I have some trouble with the display that I can't seem to figure out.When I watch my scene the center is sharp and everything there is where it's supposed to be, but if I go further fro...