We have experienced an Access Exception crash error when working in VR
with Oculus SDK 1.3 in Unity 5.3.4p1. While we have already figured out
a solution for this issue, we wanted to post about it here in case
anyone else experiences similar issues. ...
In the Oculus Utilities for Unity 5.x, version 1.3.0, there is a data
structure called OVRprofile. It can be fetched from the OVRManager, and
it is meant to provide access to the name and data of the account of the
user that is currently logged into ...
I noticed in the Oculus SDK documentation and on our developer app
control page that we can define achievements for our Oculus games.
That's cool and I'm glad to see that feature, but I can't quite find the
documentation of how the achievement implem...
When we setup our game in the My Apps section of the Oculus Developer
portal, it asked the question of whether our game supports a Non-VR
mode. Our game does, but right now we're having trouble finding
information regarding how Oculus would like to s...
Thank you, vrdaveb. We thought we would find the platform SDK
integration for Unity listed under the Engine Integration section of the
download pag,. We didn't notice any indication that the Platform SDK for
Windows download would also contain the Un...
Well, the command line arguments depend on the engine you are using. Our
game is in Unity, and though Unity doesn't have documentation for it,
there is a command line argument you can use to force a VR enabled Unity
game to run in Desktop mode. The c...
We found the information we were looking for when we went to upload our
build. We saw in the Build Dashboard that we could define command line
arguments for our game to trigger the VR or Non-VR mode. It seems a
little strange that the only place we c...