Jepplen
Level 3
since ‎11-07-2019
a week ago

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Hi, I'm converting an Oculus Go project to Quest 2.I find that adding the controller raycast is slighly off center and the reticle lands to the right of what of where the controller is pointing.Looking a the OVRController prefab, there is a slight ti...
Hi, how can set the project I'm working on to 3DOF only?I disabled "Use position tracking" on the OVRCameraRig component, it kind of works, but the visual result is quite different from disabling "Tracking" on the device ( quest 2 -> Settings -> Devi...
Hello,Is it possible to change the OVROverlay Shape at runtime?I logged the currentShape in game and it changes correctly, but the actual visual image stays unchanged.I used this to change between quad and cylinder:overlayComponent.currentOverlayShap...
Hello,According to this Oculus blogg guide, setting the texture.MipMapBias to -0.7 is a recommended setting to keep the texture relatively sharp.Google this: ( I can't post links )common-rendering-mistakes-how-to-find them-and-how-to-fix-themBut as f...
Hello,My simple setup is:- Canvas-- Panel (opaque dark grey)--- Button (unity default button with uisprite with transparent sides, I just darkened the color) The problem is that the transparent parts of the Button sprite also makes the panel transpar...
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