Level 3
since ‎10-08-2013
a week ago

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I use joints plus joint radius to build pentagon tubes for the hand mesh. It's fast, looks decent, is easy to work with, and is consistent across platforms. It looks like the Oculus runtime is reporting joint radius as half size or something. My fing...
So I've got code that uses the OpenXR hand tracking extension, and it works perfectly with HoloLens 2 and the Leap Motion layer. On Quest, I can see the extension, xrGetSystemProperties reports it as available, I have the manifest settings configured...
I'm working on a Mixed Reality library called StereoKit, and I'm currently in the process of porting it to Android/Quest. I've made a fair bit of progress, and the native component of my library does in fact compile and run on the Quest 2!However, my...
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