So I've got code that uses the OpenXR hand tracking extension, and it
works perfectly with HoloLens 2 and the Leap Motion layer. On Quest, I
can see the extension, xrGetSystemProperties reports it as available, I
have the manifest settings configured...
I'm working on a Mixed Reality library called StereoKit, and I'm
currently in the process of porting it to Android/Quest. I've made a
fair bit of progress, and the native component of my library does in
fact compile and run on the Quest 2!However, my...
@johnkearney I guess I would also add, I've chatted with at least 3
other OpenXR devs that have run into blocking issues with hand tracking
on Quest. I don't know for sure they're seeing exactly the same problem,
but at least one of them sounded a lo...
I just snipped out any piece of the logs that mentions hands. Some of it
looks relevant, but I'm not too clear on what it means! If there's
anything in particular you'd like more detail about, let me
know.----------- xrCreateInstance [start] --------...
Hey there! Just updated to the latest 1.0.13 drop today, so I'm peeking
at this again.1 should be good to go. Hands work great in the home
environment, I can see my hands bringing up the guardian boundary inside
my app, and can trigger the home gestu...
Ok, so it looks like I was giving OpenXR the wrong Activity! I was
trying to grab the active Activity through some arcane JNI calls, but it
was returning some other activity instead of the one I wanted. From
Xamarin, the correct link to the activity ...