I am trying to do some profiling on a Quest 2. I am using RenderDoc for
Oculus v25 (latest) on a very simple app built in Unity 2020.3.
Yesterday, I was able to connect to the app through RenderDoc for Oculus
and perform a capture. Today, without cha...
On Oculus Unity Integration v1.43, ONSPAudioSource.cs includes a static
method that gets called as a RuntimeInitializeOnLoadMethod and calls
platform specific code e.g.
OSP_SetGlobalVoiceLimit(ONSPSettings.Instance.voiceLimit)Since this is a