gary.frewin
Explorer
since ‎08-12-2020
‎04-21-2022

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  • 11 Posts
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  • 3 Kudos given
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Hi all, I added the ovrcamerarig to my scene as per this guide: https://developer.oculus.com/documentation/unity/unity-handtracking/ I added the OVRhandprefab ynder the left and right anchors. Everything works fine for hand tracking, but when I pick ...
Hi Folks, I'm really struggling to find information on how to use the hand tracking for quest 2 in Unity. Most of the tutorials seems to be out of date as updates have changed things and I can't tell what is the current correct implementation. Anyway...
Hey folks, I've been messing around with a virtual copy of my home climbing wall, so I can climb in the real space but in a virtual environment. One problem I have is that I can track my hands, but not my feet! I'm building in Unity. Is there any lib...
Hi Folks, Two questions:1. My list of bones is always empty. I have an OVRhandprefab stored in a variable called skeleton. But when I call skeleton.Bones in my start method it always has a count of zero. So, I can't get a list of anything. (this is f...
Oculus Home ambient sound seems to work fine, but when friends come to visit, I can't hear them and they can't hear me, also nobody can hear sound from a broadcast screen. We can do a party call, but then all the other audio is lost. We just wanted t...
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