Oculus Spatializer version 1.22.0. Running Unity 2017.3.1f1In the Unity
implementation of the ONSP Audio Source, the default max range for
Oculus Attenuation is 10 meters. That seems very low, and results in the
default sound being extremely quiet at...
It's working for me now with the provided new code, thanks Peter! The
room visualization looks great, and turning on Reflections in the ONSP
Audio Source is working. Good stuff.
I am also seeing this. Adding another nickel to the reports bucket here.
Loaded the redgreenball demo scene. Set Oculus Spatializer as the
Spatializer plugin. Play, and everything runs fine. Spatialization
working as expected. ONSP Version script suc...
I'm getting the same errors, in Unity 2017.3.0f3
:EntryPointNotFoundException:
OSP_Unity_AssignRayCastCallbackOculusSpatializerUnity.Start () (at
Assets/OSPNative/scripts/OculusSpatializerUnity.cs:81)EntryPointNotFoundException:
OSP_Unity_AssignRayCa...