Hi, hoping someone had some insight on a few errors importing a Quill
ABC into Maya. The importing with MEL and assigning Quill shader mostly
works. On import I get the following errors: MEL: AbcImport -mode import
-rcs "Z:/flip.abc"Error: flip_Alemb...
I've been told Oculus Go is compatible with Quill. I'm curious how the
Go controller performs with Quill, especially for features that use both
Touch controllers. Does anyone have experience with this?
Hi I've been encountering this problem for sometime. When exporting
projects with several layers, Quill freezes and crashes. I've tried
exporting layers individually with the same result. The problem seems to
occur more often when I imported an image...
Hi, My workflow to bring Quill animations into AR (via ARKit) works with
Alembic exports. Has anyone been able to run Quill animations with its
FBX export? For more information - Alembic animation works in Unity with
AlembicImporter plugin, but does ...
+1. I have the same computer and similar lagging issue with the Rift. It
plays most apps fine but seems to loose track of the Touch controllers a
few times a second in apps like Quill and Medium. The result is very
choppy, unusable lines. Oculus supp...
My question was specifically for Unreal (Unity has a shader that matches
Quill perfectly). Direct imports to Unreal didn't keep its color and I
had to make an unlit material like schevrel said - this was in March
(I'm not sure if it's been updated).
A little more detail: Build successful when x86 abci.dll is unselected
and only using x86_64 plugin. The export works (mesh and color accurate)
but without animation. Here's the error in Xcode:DllNotFoundException:
Unable to load DLL 'abci': The spec...
Thanks schevrel, that's a great walkthrough. I've gotten that far and
have the animations running in the editor. The problem comes when trying
to build. I get a conflicting plugin error (abci.dil) when building. Do
you know if it supports iOS/mac bui...