Gonna post this here for posterity in case someone else has the same
problem. Took me a week to work this out...So my hand tracking just
seemed to never come on. It was especially a problem when working in
Unity. Sometimes I had in editor hand-tracki...
It may be that hand tracking is taking over as quickly as it can. Try
turning off automatic switching (or turn off hand tracking altogether).
It's in the Quest Settings under hands and controllers, near the top I
Thanks @yolan I didn't realise that's what wit/contact was for The
name thing was more of an example. I think I tried leaving the field
blank but it wasn't working. I think because wit.ai would sometimes
mistakenly return an erroneous intent name, w...
Posting this as feedback, and for comments...So I found that going
through the lengthy process of manual training and relying on the
responses from Wit.ai was making things in my app very unpredictable.
For example, asking the user "What's your name?...
As far as I know, that's down to the 'Min Keep Alive Time in Seconds'
variable on your AppVoiceExperience component; "The amount of time in
seconds an activation will be kept open after volume is under the keep