Is there any news on when features like Quest voice commands and Meta AI
for Meta Ray Ban glasses will be available in English speaking countries
other than the US, e.g. UK?Is this a technical problem (detecting
different accents) or a legal one (nav...
This was a lot of fun last year. This time around there's more of an MR
focus (submissions need to have at least one MR capability, like
Passthrough, Spatial Anchors, Scene, Mesh, Depth) as well as one
Presence SDK feature (Interaction SDK, Movement ...
Got a year's free Quest+ VR subscription with the Quest3 and until today
have totally forgotten to claim each month's free games... doh! from
https://www.meta.com/gb/meta-quest-plus/ How do I redeem my new Meta
Quest+ titles every month? On the Inter...
I'm getting pretty excited about the release of The 7th Guest and,
unsurprisingly, reviews are saying that the best graphics are on the PC
VR version. Problem is the Meta store page doesn't show it as having
RiftS support and it doesn't appear when s...
"I feel like I'm in this place, not just looking at this place" Not sure
how many of you watched the recent Lex Fridman interview with Mark
Zuckerberg, showcasing the Meta CODEC avatars?
https://www.youtube.com/watch?v=MVYrJJNdrEg It got me thinking ...
That's the object's pivot. You can't move it in Unity, only in 3D
modelling programs like Blender. A quick workaround solution is to
parent the object to an empty gameObject and move it relative to that so
your parent's pivot is where you want it to ...
Unreal is the game engine they've used to build the app. Houdini is 3D
animation software so you still need a game engine to handle the runtime
rendering and headset tracking. Your choices are pretty much limited to
'native' (pure low-level code), Un...
You'll first need to create a fractured version of your glass in a 3D
package like Blender (https://www.youtube.com/watch?v=S1UvEd1xkco) Add
the rigidbody and mesh collider for each piece as shown in that video,
but you'll probably want to to a runti...