Hello, Starting three weeks ago, I've been unable to turn on/off the
proximity sensor on my Quest 2 through the ODH "My Device" page; I was
able to operate the switch before, but one day it stopped working
altogether, completely out of the blue. The ...
There's something that's bothering me: I have developed a Unity app
which uses Vulkan as its sole Graphics API.After solving a few issues
with Unity sneaking in unrequested permissions I managed to get a clear
upload on the Dashboard, except for one ...
I am trying to use my Quest on my PC through Oculus Link but there's an
issue that's preventing me from fully enjoying it.Here's the basic stats
of my PC:CPU: i9-9900K, default clocks, with Noctua NH-L9 heatsinkGPU:
RX580, default clocks, stock heats...
I literally have searched everywhere, but I couldn't fint any answer and
frankly, all documentation available online is quite outdated.I am in
the process of converting a game I made for Google Daydream to Oculus
Go, and I'm having some pretty bad is...
What does that mean for previously released apps that don't use OpenXR?
Assuming they're frozen (ie: no more updates) shall we expect them to
break up and stop working by 2023 or will they keep working as
intended?It would be really awful if we had t...
I've managed to set up everything, I have my Quest running on my RX580
and as soon as I run Oculus Home or Steam VR Home my CPU (an i9-9900k)
spikes up to 95° C; it doesn't happen in any other situation except when
stress-testing with Prime95.Anyone ...
Check this thread, and my last post:
check this thread:
But documentation inconsistency is what makes developing Oculus apps fun
:D, are you not having fun hunting all the bits of info you need???Of
course not, there's absolutely no up-to-date support and no basic
tutorial for any feature and if there are...