I rely on the weekly promotions in order to spread the word about our VR
titles.It's been one of the main reasons we love developing for
Oculus.It's simply the best way to generate interest in your titles and
increase revenue.Usually I see an availab...
It looks like there aren't any more weekly sales or promotions for
Oculus GO titles.Is this in fact the case?If so, that will be
terrible...most of our developer income is as a result of promotions and
sales.Please advise. Thanks
We submitted our Oculus GO game a week ago. The shutdown is right around
the corner.Our app hasn't been approved yet, and I have a substantial
app update I need to submit, along with new screen shots and a video.I
can't update the app until it's appr...
FocusVRGames said: HiI handle entitlement checks in the following way
and it's been approved 4 times.On menu/main screen load check to see if
user is entitled.If not entitled I hide the main menu and replace it
with text saying "User is not entitled ...
andybak said: It's heartbreaking to read posts like this.Thanks, yeah,
it's very frustrating when you have your livelihood invested in these
projects. Hopefully we're able to get some input from someone on the
MikeF said: Given the lack of mass adoption traditional advertising
routes arent the best option for vr. My team has had good luck with
being as active as possible in the vr community while supporting
streamers who focus on streaming vr exclusive con...
Brixmis said: I see it says supported controllers are Oculus Touch -
does that mean there is no HOTAS support? I tend to do rather badly when
pretending my Touch is a joystick (due to the lack of feedback, I
suppose).We don't have HOTAS support, but ...