I'm not entirely sure this is the right place to post about this, but
this link: https://developer.oculus.com/reference/unity/latest/, which
is supposed to point to the Oculus Unity scripting reference, is broken.
Hello! I'm looking for an event or callback for when the player exits
(or re-enters) the Guardian. I can't seem to find anything relevant in
the documentation reference. In my game, the player configures the
in-game environment to their guardian. Whe...
I found that OVRManager.display.RecenteredPose will generate a callback
for exactly the situation I need, BUT, it also generates a callback when
the player manually resets their view, which isn't ideal for my
purposes.I also tried monitoring
*edit* Just kidding, OVRManager.AllowRecenter does not do what I'd
hoped, and now I have no idea what it's supposed to do. I'll be
exploring OVRPlugin.GetLocalTrackingSpaceRecenterCount next. It happens
that I was able to solve this issue for my game...