We’ve been noticing a rash of “Medium: Failure to Start” reports. After
an investigation, we’ve found that sometimes Vulkan, a fairly new
graphics API we started using with 2.0, will fail to initialize and
cause Medium not to start.Most of the time, ...
Hello! The latest NVIDIA Game Ready drivers cause this issue. To work
around, you need to use an NVIDIA driver before version 436.30.You can
find older drivers here:https://www.nvidia.com/drivers/betaOr, you can
use their Creative Ready drivers.The i...
@Parhelion, A way you can do make the camera for streaming more stable
is this:1. Go to the Video Capture menu2. Click the World POV3. Then,
click the Transform Manipulator to change the location of the camera in
World Mode. Squeeze the support hand ...
Hey @RuptureGames, you should be able to import reference meshes and
meshes as clay if you import an OBJ with vertex color or textures - this
may be a bug, which we'll look into. In the mean time, please try
importing an FBX with vertex color. If tha...
Hi @johanidesjo, here's some information about organizing stamps. You
can find more info in the manual at www.oculus.com/medium/manual,
specifically on page 137. Cheers!Moving a Stamp to a New or Different
CollectionWhen you save a stamp, it’s saved ...
Hi there @RaptureReaper,Usually when we see these artifacts, it means
the mesh is not watertight, and there are holes or double sided
triangles in the mesh. Medium doesn't deal with those well, and though
we try to close them up on import, we don't g...