I am experimenting with some Quest development, and having trouble
getting the thumbstick input values to read. I am able to get buttons
and 1 dimensional axes to read, but not 2d axes for whatever reason.
Below is a test I did:These give the proper ...
I did solve it, but quite some time has passed since I've worked on this
so it's hard to remember exactly.If memory serves, there was in fact an
available update to my oculus integration, which of course broke some
other things which needed to be fix...