Level 3
since ‎03-29-2013

User Statistics

  • 277 Posts
  • 0 Solutions
  • 0 Kudos given
  • 1 Kudos received

User Activity

It's updated over 10 times already. What's going on?
I thought backers got Valkyrie, too.
I noticed a framerate drop in Couch Knights every time a fireball is shot and remembered Tom Forsyth's talk where he said the SDK supports resolution changes on a per frame basis. Does UE4+OVR integration currently support dynamic resolution? i would...
Although limited to windows 8, has anyone worked with this? Any drawbacks or benefits over current stereoscopic implementations?
Kudos from