I think I figured this one out. The key was here: Permission Denial:
starting Intent { act=android.intent.action.MAIN
cat=[android.intent.category.INFO]
id=com.oculus.vrshell.activity.completed_launch_checks flg=0x10010000
pkg=com.redironlabs.socialv...
I'm debating right now if we continue on with Photon or take the
opportunity to learn more about Improbable as I'd LOVE to see us
transform it from a 20 player arena game to an MMO. But will update
soon! First, I promised the Oculus guys I'd tear apa...
Fwiw, untested, but I've been told as long as your App ID matches a
valid App ID of yours in the dashboard (even unreleased) it should
"work". But we just got back from a conference where casting wasn't
working, and we had to move everything back to ...
This is a fun issue I hit last week too. #1 - Unity is now requiring an
updated version of Android SDK Tools. Unfortunately, this isn't
compatible with what most of us have installed (the stand alone GUI
android SDK). That was deprecated by Google. T...
We had to rewrite about 20% or so of the OVR framework to get something
even realistically usable for our demos. It is easily one of the least
complete VR frameworks I've used. I hope to do a video soon covering a
lot of the deficiencies and gotchas ...