Everytime i load a new scene i get a long delay(at least 5 seconds or
more) and an Hourglass graphic. It doesn't look good for a game. i would
like the level change to be almost instantaneous. Any way to do it? I'm
talking for Oculus Rift and unity 5...
Hello all. i have managed to get this from a tutorial and make it work
for the oculus using OVRInput for the xbox buttons. It works for the
most part, except if there are 2 or more objects within the range
distance...it will grab all of them. HOw wou...
Hi. So i've been reading and hearing about presence in VR. I haven't
felt it. I have a few games like Supehot and Roborecall. Roborecall
looks great but it just feels like i'm playing a regular 3D game. I dont
feel presence. Some people say they have...
Hi so i have my game with triggers on each level to go to the next
level. The first level has correct lighting and shadows but when i
change scenes, the new scene has pitch black shadows and the scene
itself looks dark too. How can i fix that. It's a...
I believe i bought the same product. Well yeah and it says that it works
with Oculus. But it has all that code about steam and Vive. And so we
can't convert it to oculus? Then it was a waste of money. oh well.
lesson learned
MikeF said: The hourglass will show when timewarp is engaged. Best thing
to prevent it is to load your scene asynchronously so that it happens in
the background. You might still get hitches, but it will be better than
a full stopand how exactly do yo...
imperativity said: Hi,There is a sample called "ovr avatar with grab" in
the Oculus Sample Framework for Unity 5 that demonstrates grabbing
objects one at a time---but this is touch controller specific. Can you
let me know which tutorial you found th...
I solved it. This darkness just happens in the Editor when you press
play. In order to get rid of the pitch black shadows and overall
darkness I figured out you have to make a Build of your game. Then it's
solved
delphinius81 said: Are you using baked lighting? Did you make sure you
built the lightmaps? Are you doing SingleMode scene loading or additive
loading? Does that only happen in builds or when launching from within
Unity as well?Hi I'm' using directio...