Hi, I've added an OVRCameraRig to my scene in Unity and have set the
'Tracking Origin Type' to 'Floor Level'. According to the Oculus
documentation for Unity, it states: "Floor Level tracks the position and
orientation relative to the floor, based on...
Hi, I'm trying to build a VR climbing application in Unity for Quest 2.
I want to be able to move the camera position to simulate change in
elevation while leaving the hands in the same place. I have tried to do
this by using ovrCamera.transform.Tran...
I fixed this by using a 'pull' mechanic in which the OVRCameraRig is
moved inversely to the hand movement as the hands pull downwards. This
gives illusion of keeping hands in place while moving the perspective.