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since 3 weeks ago
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Hi, I've added an OVRCameraRig to my scene in Unity and have set the 'Tracking Origin Type' to 'Floor Level'. According to the Oculus documentation for Unity, it states: "Floor Level tracks the position and orientation relative to the floor, based on...
Hi, I'm trying to build a VR climbing application in Unity for Quest 2. I want to be able to move the camera position to simulate change in elevation while leaving the hands in the same place. I have tried to do this by using ovrCamera.transform.Tran...