the title says it all. when trying to visualize the raycasting with the
oculus sdk, osp_unity_getraycasthits always returns vector3.zero. i will
include a screenshot to show what i mean. I am on unity 2020.3
Hello,Sometimes when firing a weapon, it sounds like the sound is
playing twice. the map in the video below has no onsp geometry, though
the glitch also happens sometime with geometry defined. this bug is also
kinda rare, and only happens sometimes.h...
Hello, i am creating an FPS project, and recently replaced steam audio
with oculus spatializer. It works great for the most part, however for
some reason gunshots sometimes "skip". i cannot pin down the cause for
this behavior, but have included a vi...
Hello Oculus,My project uses assetbundles to allow users to create
custom maps. When they package a map, they mark a scene with an asset
bundle label, and all of the referenced files within the scene are
automatically added to the asset bundle. the o...
I actually hacked it to make it work out of the box with no extra
workarounds from the end user with a simple workaround. I can share my
solution with you if you are interested in it. add my discord -
milk_drinker01#5765. (now, just cause i say its a...