Hi! The title basically gives it away - I am trying to find out if Quest
2 supports hardware accelerated decoding of OPUS audio codec. I can't
seem to get this info anywhere. Any help appreciated. Thank you!
Hello all! I need to side-chain spatialized objects to use in an RTPC
for ducking stereo tracks in Wwise. I have tested this on the audio bus
with the Oculus Spatializer mixer plugin with the desired results, but
since i need this for groups of sound...
Unfortunately not. I ended up switching back to Google's Resonance Audio
for Spatializing. Even though it is outdated it still worked like a
charm for me (and the spatializiation also sounds better to my ears
personally).