Hi,I'm porting from 0.8 to 1.3, cant find much info about Eular angles
and SDK 1.3 My code looks like this HmdFrameTiming =
ovr_GetPredictedDisplayTime(HMD, 0); ovrTrackingState ts =
ovr_GetTrackingState(HMD, ovr_GetTimeInSeconds(), HmdFrameTiming);
...
If I use a standard FPS controller everything works and moving and
rotating camera is butter smooth.But if I use the OVRPlayerController
instead I get a lot of judder and jitter when moving? I dont know if
Unity uses the wrong refresh rate or somethi...
If i disable my directional light it runs fine. But if I enable it it
crashes just before the OVR Warning screen should disappearAnyone having
these problems?
"brantlew" wrote:"CyberVillain" wrote:And that also gives some kind of
output from the IMU sensors? Whats going on their? Shouldnt it return
zero on a DK1?Those are neck modeling values that pass back as
translations on the DK1Sorry for late reply, a...