Hey there,I have a game on AppLab built with Unity that was initially
released about a year ago. Recently I've been trying to upload an update
with minor fixes using MQDH but all I get is an "Upload Failed" message
with the text "The build you were t...
I have a game on AppLab built with Unity that was initially release
about a year ago. Recently I've been trying to upload an update with
minor fixes using MQDH but all I get is an "Upload Failed" message with
the text "The build you were trying to up...
Hey there, I'm using FMOD as the audio engine in a Quest 2 game that's
being developed with Unity 2020.3.24f1 and The Oculus Integration (I
think v35). In FMOD Studio I installed the Oculus Spatializer as a
plugin that gets applied to all the Sound-E...
Hey there,I'm using Unity (2021.1.28f1, URP 11.0.0) to build (Vulkan,
Multi-Pass) for Quest 2.I'm desperately trying to get more perfromance
for the application I'm making, as it's not reaching a constant 72 fps,
but am stuck around 60 fps. I switche...
For those stumbling across the issue: The problem was that saetting the
Target API level to "automatic" only works under very specific
circumstances, determined by your ADB installation. In our case, setting
the API level to a fixed 32 in Unity solve...
It seems that there has been an Update to MQDH tool, because now I'm
getting a more readable error and a log file. Now for those stumbling
across the issue: The problem was that saetting the Target API level to
"automatic" only works under very speci...