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Quest/Quest 2 (Android) Lighting is darker in runtime vs preview (ES3.1)
Hello, I'm using 4.27. 1I don't have any post-process of any sort, no auto exposure, and mobile hdr. The scene works just fine on SM5 rendering both preview and runtime.
Re: Using post process materials in ue4 with Quest
Hello, I also had this problem before and so far there's no solution. A lot of other devs that discussed this with me said, it's because mobile hdr is not supported yet.