Has anyone been able to get their project to run at 75fps?I've tried
running both a build of my game and a build of the unity tuscany demo on
the DK2, and they both lock to 60fps instead of 75. I've checked the
refresh rate settings in both the windo...
Here's a small game I made a couple months ago, updated to have oculus
rift support. I basically wanted to see if a tunnel racer was
horrendously awful when it comes to motion sickness since it's lots of
lateral movement and the tunnel spline makes l...
So this falls into the list of "things you should never do with the
SDK", but it causes a crash bug so I figured I'd report it.If your
OVRCameraController is deleted from the scene for any reason after the
game starts, the game will crash. I need to ...
DK2 0.4.0 builds now available!
http://rjevans.net/firstlawDownloads/Instructions/Known
Issues:http://rjevans.net/firstlawLatest Video:I'm working on an oculus
rift space sim project for my April "One Game a Month" project. Right
now the goal is to a...
Nice! Always good to see more folks trying to tackle this stuff. The two
trickiest shaders to convert were the hands and the glass door with the
stencil masked skybox. For the hands, I ended up breaking up each pass
into separate materials to try and...
This is what I get for answering a question before my 2nd cup of
coffee... You're correct that should work - is it possible that the
parameter is wrong? The unity docs have it listed as ZClip True/False
https://docs.unity3d.com/Manual/SL-ZClip.html
Have you double checked to make sure it's not the far plane setting on
your Camera setup? The fact that it's distance based makes me think
that's the main issue
Last weekend I started the process of making URP compatible shaders for
all this -- you can find my repository here:
https://github.com/rje/interaction_urp All of the sample scenes should
work with the shaders/materials I have in the repository. Plea...